Vectors are a fundamental mathematical tool used to represent quantities that have both magnitude (size) and direction. At A-Level, vectors appear in both pure mathematics and mechanics, making them one of the most versatile topics in the specification.
At AS Level, AQA, Edexcel, and OCR all require you to understand vector notation, perform arithmetic with vectors, calculate magnitudes, find unit vectors, use the scalar (dot) product, and apply vectors to geometric problems. This topic builds directly on the basic vector work done at GCSE and extends it significantly with the introduction of the scalar product and formal geometric reasoning.
Vectors provide an elegant alternative to coordinate geometry for proving geometric results. They are also essential in mechanics for resolving forces and describing motion. Mastering vectors at this stage will serve you well throughout the rest of your A-Level studies and beyond.
Core Concepts
Vector Notation and Representation
A vector can be represented in several ways:
- Column vector: in 2D, or in 3D.
- Component form: in 2D, or in 3D, where , , are unit vectors along the -, -, and -axes respectively.
- Directed line segment: represents the vector from point to point .
Vectors are typically printed in bold () or with an underline () in handwriting. Scalars (ordinary numbers) are not bold.
Position Vectors
The position vector of a point is the vector from the origin to the point . If , then the position vector of is:
The vector from point (with position vector ) to point (with position vector ) is:
This is one of the most frequently used results in vector problems.
Vector Arithmetic
Addition: Vectors are added component by component.
Scalar multiplication: Each component is multiplied by the scalar.
Subtraction: .
Parallel vectors: Two vectors are parallel if one is a scalar multiple of the other: for some scalar .
Magnitude of a Vector
The magnitude (or modulus) of a vector is:
In 2D, this simplifies to .
The magnitude represents the length of the vector. The distance between points and is .
Unit Vectors
A unit vector has magnitude 1. The unit vector in the direction of is:
Unit vectors are used to specify direction without regard to magnitude. The standard unit vectors , , are unit vectors along the coordinate axes.
The Scalar (Dot) Product
The scalar product (or dot product) of two vectors and is defined in two equivalent ways:
Algebraic definition:
Geometric definition:
where is the angle between the two vectors.
From the geometric definition, the angle between two vectors can be found:
Key properties:
- (commutative)
- If and neither vector is the zero vector, then and are perpendicular.
Midpoints and Section Formulae
The midpoint of points and with position vectors and has position vector:
More generally, the point dividing in the ratio has position vector:
Strategy Tips
Tip 1: Draw a Diagram
Always start vector problems with a clear diagram showing the points and vectors involved. Label position vectors and direction vectors. This helps you set up the correct vector equations.
Tip 2: Use
The vector from to is the position vector of minus the position vector of . This is the single most important formula in vector geometry. Getting the order wrong (subtracting the wrong way) is a very common error.
Tip 3: Check Perpendicularity with the Dot Product
To show two vectors are perpendicular, compute their dot product. If , they are perpendicular. This is cleaner and more efficient than using gradients.
Tip 4: Use Parallel Vectors for Collinearity
To show that three points , , are collinear (lie on the same straight line), show that for some scalar . This means the vectors are parallel and share a common point.
Tip 5: Be Precise with Notation
Use bold or underlined letters for vectors in your written work. Clearly distinguish between vectors and scalars. Write for the magnitude, not . Correct notation demonstrates understanding and avoids ambiguity.
Worked Example: Example 1
Points and have position vectors and . Find and .
Worked Example: Example 2
Find the unit vector in the direction of .
Worked Example: Example 3
Find the angle between and .
Worked Example: Example 4
Show that the vectors and are perpendicular.
Since and neither nor is the zero vector, the vectors are perpendicular.
Worked Example: Example 5
Points , , and have position vectors , , and . Prove that , , are collinear.
Now , so and are parallel.
Since they share the common point , the points , , are collinear.
Practice Problems
Problem 1
Given and , find and the angle between them. [Answer: , ]
Problem 2
Find the value of such that and are perpendicular. [Answer: ]
Problem 3
The position vectors of and are and respectively. Find the position vector of the midpoint of and the distance . [Answer: midpoint , ]
Problem 4
Find a unit vector perpendicular to both and . [Answer: or ]
Problem 5
Points , , and are such that angle . Find . [Answer: ]
Want to check your answers and get step-by-step solutions?
Common Mistakes
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Subtracting position vectors in the wrong order. , not . Think: "destination minus start".
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Confusing the scalar product with the cross product. At A-Level, you primarily use the scalar (dot) product, which gives a number. The cross product (which gives a vector) is not on most A-Level syllabuses.
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Forgetting to square root when finding magnitude. , not .
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Assuming perpendicular means the dot product is . Perpendicular vectors have a dot product of , not . A dot product of has no special geometric significance in general.
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Not stating conclusions in geometric proofs. After computing , you must explicitly state that the vectors are parallel and share a common point, therefore the points are collinear.
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Mixing up 2D and 3D. When working in 3D, ensure you include all three components. Forgetting the component leads to incorrect magnitudes and dot products.
Frequently Asked Questions
What is the difference between a vector and a position vector?
A vector represents a displacement — it has magnitude and direction but no fixed position. A position vector is specifically the vector from the origin to a given point. So is a position vector, while is a general vector.
Can the scalar product be negative?
Yes. The scalar product is negative when the angle between the vectors is obtuse (), because in that range.
How do I show that a triangle is right-angled using vectors?
Find the vectors representing two sides of the triangle that meet at the suspected right angle. Compute their dot product. If it equals zero, the angle between them is , confirming the right angle.
Do I need to know the cross product for A-Level?
No. The cross (vector) product is not part of the A-Level Maths specification for AQA, Edexcel, or OCR. It may appear in Further Maths. At A-Level, the scalar (dot) product is sufficient.
When should I use column vectors vs $\mathbf{i}$, $\mathbf{j}$, $\mathbf{k}$ notation?
Both notations are equivalent and equally acceptable. Use whichever the question uses or whichever you find clearer. Column vectors can be neater for calculations; , , notation is sometimes clearer for writing equations.
Key Takeaways
Vectors have magnitude and direction. Unlike scalars, vectors encode directional information. This makes them ideal for geometric reasoning and physical applications.
is essential. This formula converts between points and vectors. Master it — it appears in virtually every vector problem.
The scalar product has two forms. The algebraic form () is used for computation. The geometric form () is used for finding angles and understanding the result.
Zero dot product means perpendicular. This is the cleanest test for perpendicularity and is more elegant than using coordinate geometry methods.
Parallel vectors are scalar multiples. If , the vectors point in the same (or opposite) direction. Use this to prove collinearity or parallelism.
Unit vectors normalise direction. Dividing a vector by its magnitude gives a unit vector — a pure direction with magnitude . This is useful for specifying directions and in mechanics problems.
